Guida a RunUO - 2 - Comandi Base

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Premessa

Ecco una lista di tutti i principali comandi di RunUO, ottenuta direttamente dalla documentazione originale.

Attenzione: pagina non formattata ed incompleta!

Commandi

Administrator
AdminUsage: Admin
Opens an interface providing server information and administration features including client, account, and firewall management.
BanUsage: Ban
Modifiers: Global, Online, Region, Multi, Area
Bans the account of a targeted player.
ClearFacetUsage: ClearFacet
Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
ConditionUsage: Condition <condition>
Checks that the given condition matches a targeted object.
CountObjectsUsage: CountObjects
Generates a log file detailing all item and mobile types in the world.
DecorateUsage: Decorate
Generates world decoration.
DocGenUsage: DocGen
Generates RunUO documentation.
DoorGenUsage: DoorGen
Generates doors by analyzing the map. Slow.
DumpTimersUsage: DumpTimers
Generates a log file of all currently executing timers. Used for tracing timer leaks.
FindByNameUsage: FindByName <name>
Finds an item by name.
FindRunesUsage: FindRunes
Lists runes (or runebooks with runes) to green acres.
FirewallUsage: Firewall
Modifiers: Global, Online, Region, Multi, Area, Self
Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
FreezeUsage: Freeze
Makes a targeted area of dynamic items static.
FreezeMapUsage: FreezeMap
Makes every dynamic item in your map static.
FreezeWorldUsage: FreezeWorld
Makes every dynamic item on all maps static.
GlobalUsage: Global <command> [condition]
Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
MoonGenUsage: MoonGen
Generates public moongates. Removes all old moongates.
OnlineUsage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
PacketProfilesUsage: PacketProfiles
Generates a log file containing performance information pertaining to networking data packets.
ProfileWorldUsage: ProfileWorld
Prints the amount of data serialized for every object type in your world file.
RebuildCategorizationUsage: RebuildCategorization
Rebuilds the categorization data file used by the Add command.
RegionUsage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
SaveUsage: Save
Saves the world.
SecretLocGenUsage: SecretLocGen
Generates mark containers to Malas secret locations.
SetGuardedUsage: SetGuarded <true|false>
Enables or disables guards for the current region.
SetProfilesUsage: SetProfiles [true | false]
Enables, disables, or toggles the state of core packet and timer profiling.
SetSavesUsage: SetSaves <true | false>
Enables or disables automatic shard saving.
SHTelGenUsage: SHTelGen
Generates solen hives teleporters.
SignGenUsage: SignGen
Generates world/shop signs on all facets.
TelGenUsage: TelGen
Generates world/dungeon teleporters for all facets.
TimerProfilesUsage: TimerProfiles
Generates a log file containing performance information pertaining to timers.
ToggleGuardedUsage: ToggleGuarded
Toggles the state of guards for the current region.
TraceInternalUsage: TraceInternal
Generates a log file describing all items in the 'internal' map.
UnfreezeUsage: Unfreeze
Makes a targeted area of static items dynamic.
UnfreezeMapUsage: UnfreezeMap
Makes every static item in your map dynamic.
UnfreezeWorldUsage: UnfreezeWorld
Makes every static item on all maps dynamic.
UOAMVendorsUsage: UOAMVendors
Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
ValidateNameUsage: ValidateName
Checks the result of NameValidation on the specified name.
VendorGenUsage: VendorGen
Generates vendors based on display cases and floor plans. Analyzes the map files, slow.

     <a name="GameMaster" />
     <a href="#Top">Administrator</a> | Game Master | <a href="#Counselor">Counselor</a> | <a href="#Player">Player</a>

Game Master
AddUsage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddDoorUsage: AddDoor
Displays a menu from which you can interactively add doors.
AddMenuUsage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddToPackUsage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Modifiers: Global, Online, Region, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc. Optional constructor parameters. Optional set property list.
AllSpellsUsage: AllSpells
Completely fills a targeted spellbook with scrolls.
AnimateUsage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
AreaUsage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
BankUsage: Bank
Opens the bank box of a given target.
BCastUsage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
ChainLinkUsage: ChainLink
Chain-links two or more targeted doors together.
CheckGuardedUsage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
DeleteUsage: Delete
Alias: Remove
Modifiers: Global, Region, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DesignInsertUsage: DesignInsert
Inserts multiple targeted items into a customizable houses design.
DismountUsage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
DupeUsage: Dupe [amount]
Dupes a targeted item.
DupeInBagUsage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
FlipUsage: Flip
Turns an item.
GetFollowersUsage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkillUsage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GlobalLightUsage: GlobalLight <value>
Sets the current global light level.
HWInfoUsage: HWInfo
Displays information about a targeted player's hardware.
ImmortalUsage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
InvulUsage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
KickUsage: Kick
Modifiers: Global, Online, Region, Multi, Area
Disconnects a targeted player.
KillUsage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
LinkUsage: Link
Links two targeted doors together.
MortalUsage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
MoveUsage: Move
Repositions a targeted item or mobile.
NoInvulUsage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
OpenBrowserUsage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
PrivSoundUsage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
RestockUsage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
ResurrectUsage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
SetAllSkillsUsage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkillUsage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
ShaveBeardUsage: ShaveBeard
Removes the beard of a targeted mobile.
ShaveHairUsage: ShaveHair
Removes the hair of a targeted mobile.
SoundUsage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SquelchUsage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
TileUsage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileRXYZUsage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZUsage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZUsage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
TownCriersUsage: TownCriers
Manages the global town crier list.
UnsquelchUsage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
ViewEquipUsage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHousesUsage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
WipeUsage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItemsUsage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultisUsage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCsUsage: WipeNPCs
Wipes all npcs in a targeted bounding box.

     <a name="Counselor" />
     <a href="#Top">Administrator</a> | <a href="#GameMaster">Game Master</a> | Counselor | <a href="#Player">Player</a>

Counselor
AutoPageNotifyUsage: AutoPageNotify
Alias: APN
Toggles your auto-page-notify status.
CastUsage: Cast <name>
Casts a spell by name.
ClientUsage: Client
Opens the client gump menu for a given player.
DropHoldingUsage: DropHolding
Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
GetUsage: Get <propertyName>
Modifiers: Global, Online, Region, Multi, Area, Self
Gets a property value by name of a targeted object.
GoUsage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildPropsUsage: GuildProps
Opens a menu where you can view and edit guild properties of a targeted guild stone.
HideUsage: Hide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile disappear in a puff of smoke.
IncreaseUsage: Increase {<propertyName> <offset> ...}
Alias: Inc
Modifiers: Global, Online, Region, Multi, Area, Self
Increases the value of a specified property by the specified offset.
LightUsage: Light <level>
Set your local lightlevel.
MultiUsage: Multi <command>
Alias: m
Invokes the command on multiple targeted objects.
PagesUsage: Pages
Opens the page queue menu.
PropsUsage: Props [serial]
Opens a menu where you can view and edit all properties of a targeted (or specified) object.
SelfUsage: Self <command>
Invokes the command on the commanding player.
SetUsage: Set <propertyName> <value>
Modifiers: Global, Online, Region, Multi, Area, Self
Sets a property value by name of a targeted object.
SingleUsage: Single <command>
Invokes the command on a single targeted object. This is the same as just invoking the command directly.
SkillsUsage: Skills
Opens a menu where you can view or edit skills of a targeted mobile.
SMsgUsage: SMsg <text>
Aliases: S, SM
Broadcasts a message to all online staff.
StatsUsage: Stats
View some stats about the server.
StuckUsage: Stuck
Opens a menu of towns, used for teleporting stuck mobiles.
TeleportUsage: Teleport
Alias: Tele
Modifiers: Multi
Teleports your character to a targeted location.
TellUsage: Tell "text"
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a system message to a targeted player.
UnhideUsage: Unhide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile appear in a puff of smoke.
VisUsage: Vis
Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClearUsage: VisClear
Removes everyone from your visibility list.
VisListUsage: VisList
Shows the names of everyone in your visibility list.
WhereUsage: Where
Tells the commanding player his coordinates, region, and facet.
WhoListUsage: WhoList
Alias: Who
Lists all connected clients.

     <a name="Player" />
     <a href="#Top">Administrator</a> | <a href="#GameMaster">Game Master</a> | <a href="#Counselor">Counselor</a> | Player

Player
EchoUsage: Echo <text>
Relays (text) as a system message.
HelpUsage: Help
Lists all available commands.
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